Introduction
Embark on an exclusive journey into the world of Ayana Sawada, a renowned 3D Character Artist based in Japan. Ayana’s artistic roots trace back to a childhood steeped in manga and anime, laying the foundation for a unique blend of tradition and innovation that defines her work.
Diving into Ayana’s creative universe, we navigate the key moments that have shaped her artistic journey. From the profound influence of artists like Andrea Savchenko and Michael Black to the triumphs over challenges in the making of “Sniper Devil,” this interview peels back the layers of Ayana’s artistic identity.

Come with us as we uncover the secrets of her artistic mastery and the distinctive fusion of structure and storytelling that breathes life into her characters.
About Ayana
Please share a bit about your background and journey as a 3D artist.
I’m a 3D Character Artist living in Japan. Growing up, I was heavily influenced by manga and anime.
Are there any artists or specific works that have significantly influenced your style and approach to character creation?
Andrea Savchenko
Particularly her latest work, “Catharsis.” This artwork is incredibly beautiful and evokes a range of emotions, including peace and sadness.
Michael Black
I appreciate the abundance of well-organized information. My favorite piece is “Rusty Skies”

How do you stay updated on the latest trends and techniques in character design? Are there any resources or communities you find particularly valuable?
I frequently visit Artstation. There are numerous stunning artworks available, and it is also convenient to stay updated on the latest trends.
What challenges did you encounter when working on “Sniper Devil,” and how did you overcome them?
Sniper Devil was my first character work, so the entire process was a challenge for me. I strive to comprehend the production pipeline.
It motivates me to improve my work. I am highly confident in the final image. It is incredibly fulfilling to capture the essence and atmosphere.
Are there specific themes or concepts you find particularly intriguing to explore through your characters?
I have always been fascinated by the science fiction genre, especially AKIRA, Ghost in the Shell, and other notable works. I always strive to find the right balance between structure and storytelling.
Do you have any favorite software tools or plugins indispensable in your character creation workflow?
My favorite software is ZBrush, but I am currently learning Blender.
Breakdown
Gathering References
Before beginning a project, I always gather numerous reference images from Google and Pinterest.
In order to comprehend the character design from a functional standpoint.
I organize all the images using PureRef.
Sculpting High-Poly
Once I am satisfied with the blockout, meaning I have determined the overall shape and size of each object, I begin working on the high poly scene.
I used the following ZBrush functions:
- Mask Blur and Extruct.
- Polygroup and Crease

Low-Poly and UV unwrapping
I used the Quadraw tool in Maya to retopologize all the objects.
Unfortunately, there is no quick way to complete this process. I begin with larger polygons and then focus on smaller details.
I recommend using the planner instead of the automatic planner for UV unwrapping because it offers greater control.

Texturing
I applied textures to my model using Substance Painter. Using ID maps to separate material groups saves time.
The next step is to create a list of the materials that will be used. Gather references and study the material to understand how it will appear in the specific situation where you will utilize it.
Hair
I used Maya Xgen to bake and create hair cards. I baked the following textures in Maya Arnold:
- ZDepth
- Opacity
- AO
- Flow
- Normal

Final Result
Here is the completed “Sniper Devil”

Conclusion
In the enchanting tapestry of 3D artistry, Ayana Sawada’s narrative resonates as an inspiring symphony of passion, skill, and unwavering dedication.
Through the lens of this exclusive interview, we’ve traversed the corridors of Ayana’s creative mind, discovering the sources of inspiration that breathe life into her characters.
Remember to review more of Ayana’s work on her Artstation and Instagram.
As we bid farewell to this captivating conversation, we carry the essence of Ayana’s artistic philosophy—a delicate balance between structure and storytelling, where each stroke and pixel tells a tale of creativity, resilience, and boundless imagination.

Nyx is an editor at Vertex Mode and a passionate 3D artist with years of experience in both gaming and film. With a deep love for digital art and visual storytelling, Nyx brings a unique blend of technical expertise and creative vision to every project. From sculpting detailed characters to designing immersive environments, their work reflects a commitment to pushing the boundaries of what’s possible in 3D design.
At Vertex Mode, Nyx not only oversees content but also shares valuable insights into the world of digital art and the creators behind it. They believe that every artist has a story worth telling, and through thoughtful articles and features, Nyx highlights the talent, challenges, and inspiration that shape the creative industry. Their perspective as a working 3D artist allows them to connect with readers in a way that feels both authentic and relatable.
Nyx’s expertise spans across concept development, modeling, and animation for both gaming and cinematic experiences. By blending artistry with technical precision, they continue to explore how digital tools can unlock new creative possibilities.
Through Vertex Mode, Nyx aims to inspire both aspiring and professional creators, offering resources, insights, and encouragement to thrive in the ever-evolving world of digital art.

