Artist Spotlight! – Hiroki Hayashi

Rabbit, Japanese Zodiac

Volume1 – Episode 03 – Hiroki Hayashi


Welcome to today’s Artist Spotlight. 

Since Mr.Hayashi was a child, he loved drawing, and although he worked as a systems engineer, he couldn’t give up his passion for art. Eventually, his dream came true, and he became a 3D artist. His interest in the CG industry was sparked by playing Final Fantasy when he was young. After resigning from his company, he studied CG for a year at the Digital Hollywood Tokyo main campus and transitioned into the film industry.

Here is our interview with Mr. Hayashi.

Interview

With your permission, please start with a simple self-introduction.

Hiroshi Hayashi: I worked as a systems engineer at the beginning of my career. 

As an SE, I developed and evaluated mobile phone systems for overseas markets at a software company for several years. 

My first career as an artist was in the film industry, working on the production of Final Fantasy. Afterward, I developed social games, including Seiken Densetsu and arcade games for children. 

His most recent job was at Cygames for six years, where he was primarily involved in creating AAA console and social games and overseeing various tasks.

Why did you choose the zodiac sign for your work this time?

HH: Each year, I design a CG artwork that serves as a calligraphy piece to express their hopes for the upcoming year. 

Once completed, I intend to create a grand work of art that incorporates all 12 zodiac animals. Zodiac animal models are created to be 3D printed, and the data is prepared accordingly.

What was enjoyable or challenging about doing the work this time?

HH: One of my biggest challenges is my background in low-polygon modeling for social games has created a habit of thinking about topology flow and UV unwrapping with the final production process in mind. This can sometimes cause delays in completing a project, as it takes more time to finish due to their attention to detail in the data creation process.

One of my most rewarding experiences was receiving recognition for my self-produced Zbrush works. Several of their pieces have been featured in the Zbrush Central Japan Top Row, and others have appeared in the ZBrush showcase. In addition, I have received job offers from companies who have seen my work on ArtStation.

Where do you get inspiration from?

HH: Movies, visual works, animations, and things they see in their dreams primarily inspire me. I sometimes have flashes of inspiration daily, which I then turn into CG artwork.

Who is your favorite artist?

HH:  Hans Rudolf Giger is a famous Swiss artist best known for his creature design in the movie “Alien.” He is known for fusing machines with organisms and creating dark and eerie works.

What is your future outlook, and what would you like to challenge?

HH:  I am freelancing, participating in various projects, and building my career. My immediate goal is to start a CG production company that combines my CG skills and language proficiency to serve as a bridge between companies from different countries.

VM: What software did you use this time?

HH:  Zbrush, Maya, Substance Painter, Keyshot, and Adobe Photoshop.

Mr. Hayashi, thank you for your valuable time today.

Conclusion

It has been a pleasure to speak with such a talented 3D artist. Hayashi’s passion and dedication to the craft are evident in the stunning work on his Artstation.

The attention to detail and creativity displayed in each piece is truly remarkable, and it’s clear that this artist has a bright future ahead of them in the industry. It’s exciting to see how their unique vision and technical skill will continue to evolve and inspire others in the industry.

We recommend checking out his original post on Artstation.

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