This Genshin Impact-styled Character Shader is a node group for Blender that supports both EEVEE and Cycles and is heavily inspired by the character shader used in the video game Genshin Impact. Easily give your models a beautiful anime appearance with fully customizable artificial subsurface scattering, subsurface color, shadow color, specularity, metallic matcap, full texture support, and rim lights.
Version 2.0 of the shader will continue to be updated for new Blender releases. Due to major changes and a newer Blender version requirement of v2.0, version 1.6 will remain available for download indefinitely.
Features
- Have full color control of your material’s color, shadows, shadow ramps, rim lights, alpha, and more
- Adjust base color and have full control of the shadow color gradient
- Add artificial subsurface scattering with fully customizable colors and dimensions
- Add an artificial rim light with customizable intensity, color, and size
- Make use of an accurate metallic matcap
- Add alpha/transparency with full support for texture maps
- Add a game-accurate rim light using the compositor
- Supports your own custom facial light gradients dynamically with scene lighting
- Bake your shading to a texture using Cycles
Package Includes
- .blend File (made and tested with Blender 4.3)
- Genshin Shader node group
- Genshin Rim Light compositor node group
- Face Light Map Mapping node group
- A custom-built script to automatically set up scene drivers for lighting
- 8 sample presets and a facial lighting map example
- 19-page instruction manual with pictures for getting started and using the shader to its full potential
- Includes recommendations for optimal rendering setup and several tips and tricks to get a better render
This product does NOT include any in-game models, textures, or any other official components.
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