Nydac · Single Mesh Beta
Move Your Mesh. Keep Your Work.
A lightweight bridge for moving a single mesh between Maya, ZBrush, and Blender—without rebuilding your setup every time.
Export. Sculpt. Update. Keep going.
One-time purchase · Instant download · Open Beta
Built For
- Fast DCC iteration
- Single-mesh exchange
- Non-destructive updates
- Artists using multiple applications
See It In Motion
One Mesh. Three Applications. One Continuous Workflow.
Watch how Nydac moves a mesh out for editing and brings the updated shape back without replacing the original object.
Update Without Rebuilding
Your Mesh Goes Back Where It Belongs.
- Your object stays in place.
- Your materials stay connected.
- Your modifiers and scene setup stay intact.
A Focused Workflow
Three Buttons. That’s It.
01
Export
Send your selected mesh to Nydac and work on it in Maya, ZBrush, or Blender without changing the original object in your scene.02
Import New
Bring the exchanged mesh into your scene as a new object—useful for comparisons, new iterations, or starting fresh.03
Update
Bring the edited shape back onto the existing object. No duplicate mesh, no rebuilt setup, and no broken connections.If the topology does not match, Nydac stops and tells you why.
Built From Production
Built For Iteration.
Nydac began as a personal production tool designed to remove one of the most repetitive parts of a modeling and sculpting workflow. No complicated project setup. No proprietary exchange format. No background services. Just a small tool that does one job well.Spend less time managing meshes and more time working on them.
Focused By Design
Your Setup Stays Yours.
Non-Destructive Export
Your original object is never renamed, moved, merged, or modified during export.Update In Place
New vertex positions are applied to the object already in your scene instead of replacing it.Safe Topology Checks
If the mesh cannot be updated safely, Nydac stops instead of creating a broken result.Undoable
Updates behave like normal editing operations, so you can undo them when needed.Open Exchange
Nydac uses a standard.obj exchange file. Your geometry is never locked into a proprietary format. One Shared Workflow
Maya ↔ ZBrush ↔ Blender
Use whichever application makes sense for the task. Nydac gives all three applications the same focused exchange workflow.
Maya
Shelf tools for Export, Import New, and Update.ZBrush
A compact Nydac palette available inside ZBrush.Blender
A lightweight sidebar add-on with the same workflow.What You Receive
Install Once. Start Working.
- Maya shelf tools
- ZBrush plugin
- Blender add-on
- Automatic shared exchange folder
- Quick-start documentation
- Troubleshooting and compatibility guide
Compatibility
Supported At Launch.
- Maya
- ZBrush 2026.1+
- Blender 4.2 LTS+
- Windows
Confirm your exact Maya version before publishing if compatibility varies by release.
Open Beta
Single Mesh, Done Well.
Keep Your Momentum
Less File Management. More Iteration.
Sculpt in ZBrush. Refine in Maya. Jump into Blender. Then bring the mesh back without rebuilding everything around it.
One-time purchase · Instant download · Open Beta

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