“Sniper Devil” by Ayana Sawada

Sniper Devil by Ayana Sawada

Introduction

Embark on an exclusive journey into the world of Ayana Sawada, a renowned 3D Character Artist based in Japan. Ayana’s artistic roots trace back to a childhood steeped in manga and anime, laying the foundation for a unique blend of tradition and innovation that defines her work.

Diving into Ayana’s creative universe, we navigate the key moments that have shaped her artistic journey. From the profound influence of artists like Andrea Savchenko and Michael Black to the triumphs over challenges in the making of “Sniper Devil,” this interview peels back the layers of Ayana’s artistic identity. 

Sniper Devil by Ayana Sawada

Come with us as we uncover the secrets of her artistic mastery and the distinctive fusion of structure and storytelling that breathes life into her characters.

About Ayana

Please share a bit about your background and journey as a 3D artist.

I’m a 3D Character Artist living in Japan. Growing up, I was heavily influenced by manga and anime.

Are there any artists or specific works that have significantly influenced your style and approach to character creation?

Andrea Savchenko

Particularly her latest work, “Catharsis.” This artwork is incredibly beautiful and evokes a range of emotions, including peace and sadness. 

Michael Black

I appreciate the abundance of well-organized information. My favorite piece is “Rusty Skies” 

Neo Gang by Ayana Sawada
Neo Gang by Ayana Sawada

How do you stay updated on the latest trends and techniques in character design? Are there any resources or communities you find particularly valuable?

I frequently visit Artstation. There are numerous stunning artworks available, and it is also convenient to stay updated on the latest trends. 

What challenges did you encounter when working on “Sniper Devil,” and how did you overcome them?

Sniper Devil was my first character work, so the entire process was a challenge for me. I strive to comprehend the production pipeline.

It motivates me to improve my work. I am highly confident in the final image. It is incredibly fulfilling to capture the essence and atmosphere. 

Are there specific themes or concepts you find particularly intriguing to explore through your characters?

I have always been fascinated by the science fiction genre, especially AKIRA, Ghost in the Shell, and other notable works. I always strive to find the right balance between structure and storytelling. 

Do you have any favorite software tools or plugins indispensable in your character creation workflow?

My favorite software is ZBrush, but I am currently learning Blender. 

Breakdown

Gathering References 

Before beginning a project, I always gather numerous reference images from Google and Pinterest.

In order to comprehend the character design from a functional standpoint.

I organize all the images using PureRef.

Sculpting High-Poly 

Once I am satisfied with the blockout, meaning I have determined the overall shape and size of each object, I begin working on the high poly scene. 

I used the following ZBrush functions

  • Mask Blur and Extruct. 
  • Polygroup and Crease 
Sniper Devil by Ayana Sawada

Low-Poly and UV unwrapping 

I used the Quadraw tool in Maya to retopologize all the objects.

Unfortunately, there is no quick way to complete this process. I begin with larger polygons and then focus on smaller details.

I recommend using the planner instead of the automatic planner for UV unwrapping because it offers greater control.

Sniper Devil by Ayana Sawada

Texturing

I applied textures to my model using Substance Painter. Using ID maps to separate material groups saves time.

The next step is to create a list of the materials that will be used. Gather references and study the material to understand how it will appear in the specific situation where you will utilize it. 

Hair

I used Maya Xgen to bake and create hair cards. I baked the following textures in Maya Arnold:

  • ZDepth 
  • Opacity 
  • AO 
  • Flow 
  • Normal
Sniper Devil by Ayana Sawada

Final Result

Here is the completed “Sniper Devil”

Sniper Devil by Ayana Sawada

Conclusion

In the enchanting tapestry of 3D artistry, Ayana Sawada’s narrative resonates as an inspiring symphony of passion, skill, and unwavering dedication.

Through the lens of this exclusive interview, we’ve traversed the corridors of Ayana’s creative mind, discovering the sources of inspiration that breathe life into her characters.

Remember to review more of Ayana’s work on her Artstation and Instagram.

As we bid farewell to this captivating conversation, we carry the essence of Ayana’s artistic philosophy—a delicate balance between structure and storytelling, where each stroke and pixel tells a tale of creativity, resilience, and boundless imagination.

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